About Me

Hi, and thank’s for visiting my blog! As the headline says, I’m an aspiring game developer with years of hobby experience. Some of my accomplishments include writing a multithreaded, vectorized software rasterizer from scratch, and a couple functional game engines. I’m fluent in C/C++, competent in Python, and familiar with PHP, Perl, Java, Javascript, and other similar languages. I currently work as a system administrator for the Computer Science and Engineering department at Taylor University in Upland, IN. My primary development interests include 3D rendering and game engine development. Additionally, I love playing electric guitar, making and drinking lattes, and reading giant geeky textbooks (see below)!


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