MetaVoxel

Since my last post, I started working on a new game project with a friend, Steven Barnett. It’s called MetaVoxel, and it’s a puzzle game involving a deeply recursive world.  What does that mean? Well, that’s a very good question. While initially tossing around ideas for the game, we decided it would be cool if the player could shrink to fit into a part of the world. In doing so, they would discover a deeper world within. The player can move in and out of these worlds to solve puzzles and discover new sub-worlds. Sure, it doesn’t make much sense, but who cares? We think it’s a cool idea. Here’s a concept painting by the illustrious and talented Steven:

At any rate, we’ve been hard at work on our new project, and we’re making a ton of progress. We’ve built a game editor for creating levels and crafting puzzles. We’re excited to show more, so in short order we’ll have a development blog online to show off our progress!

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